Hoppip
Hoppip (Japanese: ハネッコ Hanecco) is a round, adorable pink Pokemon which slightly resembles a cat. With long green leaves protruding on top of its head. The leaves on its head have jagged edges, similar to a dandelion. In few words, if you want the overview of Moveset, Stats, Abilities, Weakness, Strength among other specifications of Hoppip then we can say it’s not that good but still, there are few things here in the evolution that can help you in tidbits.
It has big, triangular ears with dark insides, which they also use to listen to the incoming wind and beautiful beady yellow eyes that lack pupils. Its arms and legs are short and thick, and it has a short tail with a rounded tip. There is a circular yellow pad on the underside of each foot. Hoppip appears to be based on a bulb or root
Hoppip’s body is very light, and it is easily lifted off the ground by winds and will drift in the air. Hoppip can sense approaching strong winds through their ears. In order to avoid being blown away, it bunches and links leaves with other Hoppip or grips the ground firmly and securely with its feet. However, it enjoys gentle breezes. They mostly play in the daylight and when seen at the location table they are mostly found in the morning light.
Hoppip lives in temperate grasslands area, although some also drift through fields, mountains, and even urban environments
About Hoppip
- Japanese Name: ハネッコ (Hanecco)
- National Pokedex no: 187
- Type: Grass, Flying
- Height: 4 m (1′04 feet)
- Weight: 5 kg (1.1 lbs.)
- Abilities:
- Chlorophyll
- Leaf Guard
- Infiltrator (hidden ability)
- Local No.:
- 067 (Gold/Silver/Crystal)
- 067 (HeartGold/SoulSilver)
- 135 (X/Y — Central Kalos)
- Catch rate
- 255 (33.3% with PokéBall, full HP)
- Base friendship: 70 (normal)
- Base experience: 50
- Growth rate: medium fast
- Egg group: Fairy, Grass
- Gender: 50 % Male, 50% Female
- Egg cycles: 20 (4,884–5,140 steps)
Hoppip Pokedex Stats
- HP:35
- Attack:35
- Defense:40
- Sp. Atk:35
- Sp. Def:55
- Speed:50
- Total:250
Moves Learned By Hoppip
Moves Learned By Levelling Up
LEVEL | MOVE | TYPE | CATEGORY | POWER | ACCURACY |
1 | Absorb | Grass | Special | 20 | 100 |
1 | Splash | Normal | Status | – | – |
4 | Synthesis | Grass | Status | – | – |
6 | Tail whip | Normal | Status | – | 100 |
8 | Tackle | Normal | Physical | 40 | 100 |
10 | Fairy wind | Fairy | Special | 40 | 100 |
12 | Poison powder | Poison | Status | – | 75 |
14 | Stun spore | Grass | Status | – | 75 |
16 | Sleep powder | Grass | Status | – | 75 |
19 | Bullet seed | Grass | Physical | 25 | 100 |
22 | Leech seed | Grass | Status | – | 90 |
25 | Mega drain | Grass | Special | 40 | 100 |
28 | Acrobatics | Flying | Physical | 55 | 100 |
31 | Rage powder | Bug | Status | – | – |
34 | Cotton spore | Grass | Status | – | 100 |
37 | U-turn | Bug | Physical | 70 | 100 |
40 | Worry seed | Grass | Status | – | 100 |
43 | Giga drain | Grass | Special | 75 | 100 |
46 | Bounce | Flying | Physical | 85 | 85 |
49 | Memento | Dark | Status | – | 100 |
Moves Learned By TM
TM | MOVE | TYPE | CATEGORY | POWER | ACCURACY |
6 | Toxic | Poison | status | – | 90 |
10 | Hidden power | Normal | Special | 60 | 100 |
11 | Sunny day | Fire | Status | – | – |
17 | Protect | Normal | Status | – | – |
21 | Frustration | Normal | Physical | – | 100 |
22 | Solar beam | Grass | Special | 120 | 100 |
27 | Return | Normal | Physical | – | 100 |
32 | Double team | Normal | Status | – | – |
33 | Reflect | Psychic | Status | – | – |
40 | Aeriel ace | Flying | Physical | 60 | – |
42 | Facade | Normal | Physical | 70 | 100 |
44 | Rest | Psychic | Status | – | – |
45 | Attract | Normal | Status | – | 100 |
48 | Round | Normal | Special | 60 | 100 |
53 | Energy ball | Grass | Special | 90 | 100 |
62 | Acrobatics | Flying | Physical | 55 | 100 |
75 | Swords dance | Normal | Status | – | – |
77 | Psych up | Normal | Status | – | – |
83 | Infestation | Bug | Special | 20 | 100 |
86 | Grass knot | Grass | Special | – | 100 |
87 | Swagger | Normal | Status | – | 85 |
88 | Sleep talk | Normal | Status | – | – |
89 | U- turn | Bug | Physical | 70 | 100 |
90 | Substitute | Normal | Status | – | – |
99 | Dazzling gleam | Fairy | Special | 80 | 100 |
100 | Confide | Normal | Status | – | – |
How To Find Hoppip? 
GAME NAME | LOCATION |
GOLD/SILVER | Route 13,14,14,32,33 (Day) |
CRYSTAL | Route 11, 13,14,15,29,30,31,32 and 33 (Day) |
RUBY/SAPPHIRE | Trade |
EMERALD | Trade |
FIRERED/LEAFGREEN | Five Island, Resort Gorgeous, Water Labyrinth (Surfing) Five Isle Meadow, Memorial Pillar (Tall grass and surfing) |
COLLESUM | Trade |
XD | Oasis Poke Spot |
DIAMOND | Route 205 (North and South) (Poke Radar) |
PEARL | Route 205 (South), Fuego Ironworks (Poke Radar) |
PLATINUM | Route 205(South) (Poke Radar) |
HEARTGOLD/SOULSILVER | Route 13,14,15,32,33 (Day)
Route 48 |
PAL PARK | Field |
POKEWALKER | Resort |
BLACK | Trade |
WHITE | White Forest |
BLACK 2/WHITE 2 | Route 18 (Swarm) |
DREAM WORLD | Pleasant Forest, Windswept Sky |
X/Y | Route 7 (Horde Encounter) |
OMEGA RUBY/ALPHA SAPPHIRE | Trade |
Sun and Moon | Pokemon Bank |
Ultra Sun and Ultra Moon | Pokemon Bank |
Lets Go Pikachu and Lets go Eevee! | Unobtainable |
Sword and Shield | Unobtainable |
How To Evolve?
There are currently a total of 3 Pokemon in the Hoppip family. Hoppip evolves into Skiploom which costs 25 Candies. It happens at level 18. Hoppip was introduced in Generation 2 from Johoto Region.
It further evolves into Jumpluff into its final form costing 100 Candy. It happens at level 27
How Much Useful Is My Hoppip?
This Pokemon is not really competent but still can be useful with a great strategy. It lacks the bulk to wall-relevant threats as its attacks are too weak to threaten a well-built team. Hoppip’s best bet would be to use its typing which works well in Kanto region, and Strength Sap to wall enemies that are asleep.
With above-average speed stats and decent special defense, it can still work well in the battles. It is best suited for the players that enjoy stall, as its move set is filled with status, set up and recovery moves and also has little offensive presence. It also makes a great one to catch new Pokemon. Even low stats pokemon can problem a strong one with good planning and implications.
Weakness
Hoppip is a Grass/Flying-type Pokemon, which makes it to show up high weakness against Ice moveset, and weak against Fire, Flying, Poison, and Rock moves.
The other strong Pokemons who can stand a great chance against Hoppip are Darmanitan (Galarian Zen), Darmanitan (Galarian Standard), Mamoswine, Weavile, Glaceon.
Well, do you think that the Hoppip Evolution can suffice your needs in the game after going through its weakness, Moveset, stats, and more? If yes then you should run down to the Hoppip Evolution!
But if still, you think that you may find some better Moveset, stats, and less unhealthy weakness with the help of evolution other than of Hoppip, then Herald Journalism has information stocked for that purpose.
Add Comment