Electrode
Electrode eats electricity in the atmosphere and has a special attraction towards electricity and is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated. Every Pokemon seems useful for one or other things but whether Electrode Evolution will be fruitful to you or not can only be known once you go through the the Moveset, Weakness, Stats, Location and other vital details.
About Electrode
- National Pokedex No: 101
- Japenese Name: マルマイン Marumine
- Type: Electric
- Height: 3 foot
- Weight: 146lbs
- Abilities:
- Soundproof
- Static
- Aftermath(hidden ability)
- Local No:
- 101 (Red/Blue/Yellow)
- 121 (Gold/Silver/Crystal)
- 085 (Ruby/Sapphire/Emerald)
- 101 (FireRed/LeafGreen)
- 122 (HeartGold/SoulSilver)
- 073 (X/Y — Mountain Kalos)
- 088 (Omega Ruby/Alpha Sapphire)
- 101 (Let’s Go Pikachu/Let’s Go Eevee)
- Catch Rate: 70
- Base Friendship: 35 (lower than normal)
- Base Exp: 150 from Gen. 1-5 and 172 from Gen. 5+
- Growth Rate: Medium Fast
- Egg Group: Mineral
- Gender: Genderless
- Egg Cycles: 20 (5140 – 5396 steps)
Stats
- HP: 60
- Attack: 50
- Defense: 70
- Speed: 80
- Special Attack: 80
- Special Defense: : 140
- Total: 480
Moves Learned By Electrode
Moves learned by leveling up
Lv.
|
Move
|
Type
|
Category
|
Power
|
Accuracy
|
---|---|---|---|---|---|
1 | Light Screen | PSYCHIC | Status | — | — |
1 | Sonic Boom | NORMAL | Special | — | 90 |
1 | Tackle | NORMAL | Physical | 40 | 100 |
1 | Thunder Shock | ELECTRIC | Special | 40 | 100 |
3 | Light Screen | PSYCHIC | Status | — | — |
6 | Sonic Boom | NORMAL | Special | — | 90 |
9 | Thunder Shock | ELECTRIC | Special | 40 | 100 |
14 | Swift | NORMAL | Special | 60 | ∞ |
19 | Self-Destruct | NORMAL | Physical | 200 | 100 |
24 | Screech | NORMAL | Status | — | 85 |
36 | Thunderbolt | ELECTRIC | Special | 90 | 100 |
48 | Mirror Coat | PSYCHIC | Special | — | 100 |
60 | Explosion | NORMAL | Physical | 250 | 100 |
Moves learned by TM
TM
|
Move
|
Type
|
Category
|
Power
|
Accuracy
|
---|---|---|---|---|---|
01 | Headbutt | NORMAL | Physical | 70 | 100 |
02 | Taunt | DARK | Status | — | 100 |
04 | Teleport | PSYCHIC | Status | — | — |
05 | Rest | PSYCHIC | Status | — | — |
06 | Light Screen | PSYCHIC | Status | — | — |
07 | Protect | NORMAL | Status | — | — |
08 | Substitute | NORMAL | Status | — | — |
09 | Reflect | PSYCHIC | Status | — | — |
12 | Facade | NORMAL | Physical | 70 | 100 |
16 | Thunder Wave | ELECTRIC | Status | — | 90 |
21 | Foul Play | DARK | Physical | 95 | 100 |
27 | Toxic | POISON | Status | — | 90 |
36 | Thunderbolt | ELECTRIC | Special | 90 | 100 |
38 | Thunder | ELECTRIC | Special | 110 | 70 |
42 | Self-Destruct | NORMAL | Physical | 200 | 100 |
48 | Hyper Beam | NORMAL | Special | 150 | 90 |
How To Find?
Red Blue |
Cerulean Cave, Cinnabar Island |
Yellow | Evolve Voltorb |
Gold Silver Crystal |
Team Rocket HQ |
Ruby Sapphire |
New Mauville, Team Magma/Aqua Hideout |
FireRed LeafGreen |
Cerulean Cave, Cinnabar Island |
Emerald | New Mauville, Team Magma/Aqua Hideout |
Diamond Pearl Platinum |
Evolve Voltorb |
HeartGold SoulSilver |
Cerulean Cave, Team Rocket HQ |
Black White Black 2 White 2 |
Trade/migrate from another game |
X Y |
Lost Hotel |
Omega Ruby Alpha Sapphire |
Team Magma/Aqua Hideout |
Sun Moon |
Trade/migrate from another game |
Ultra Sun Ultra Moon |
Team Rocket’s Castle |
Let’s Go Pikachu Let’s Go Eevee |
Power Plant |
Sword Shield |
Location data not yet available |
How Much Useful Is My Electrode?
The Electrode is best used as a lead in the majority of games, preventing entry hazards from the opponent’s Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage of them and conserve Electrode’s screens for a later period in the match.
It is also preferable to lead with hazard setters when against bulkier teams to provide additional chip damage that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off.
Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with temporary immunity to the status move such as Toxic and Thunder Wave from the likes of Metang and Clefairy.
After dual screens have been set up, Electrode should look to pivot into a teammate such as Omastar or Stoutland that can take advantage of dual screens as soon as possible to maximize the number of turns in which the defence buff provided by dual screens can be utilized.
So, does the Moveset, weakness and other information seem worthy for Electrode Evolution? Then visit the official Pokémon page for Electrode Evoluton.
And if the case is otherwise then you may like to see some other Pokemon Evolution rather than the one for Electrode and can see for whatever Moveset, weakness and other specification suits better. Visit Herald Journalism for that!