Electrode Pokémon | Evolution, Weakness, Moveset, Stats, And More!

Electrode

Electrode eats electricity in the atmosphere and has a special attraction towards electricity and is a problematical Pokémon that congregates mostly at electrical power plants to feed on electricity that has just been generated. Every Pokemon seems useful for one or other things but whether Electrode Evolution will be fruitful to you or not can only be known once you go through the the Moveset, Weakness, Stats, Location and other vital details.

About Electrode

  • National Pokedex No: 101
  • Japenese Name: マルマイン Marumine
  • Type: Electric
  • Height: 3 foot
  • Weight: 146lbs
  • Abilities:
    • Soundproof
    • Static
    • Aftermath(hidden ability)
  • Local No:
    • 101 (Red/Blue/Yellow)
    • 121 (Gold/Silver/Crystal)
    • 085 (Ruby/Sapphire/Emerald)
    • 101 (FireRed/LeafGreen)
    • 122 (HeartGold/SoulSilver)
    • 073 (X/Y — Mountain Kalos)
    • 088 (Omega Ruby/Alpha Sapphire)
    • 101 (Let’s Go Pikachu/Let’s Go Eevee)
  • Catch Rate: 70
  • Base Friendship: 35 (lower than normal)
  • Base Exp: 150 from Gen. 1-5 and 172 from Gen. 5+
  • Growth Rate: Medium Fast
  • Egg Group: Mineral
  • Gender: Genderless
  • Egg Cycles: 20 (5140 – 5396 steps)

Stats

  • HP: 60
  • Attack: 50
  • Defense: 70
  • Speed: 80
  • Special Attack: 80
  • Special Defense: : 140
  • Total: 480

Moves Learned By Electrode

Moves learned by leveling up

Lv.
Move
Type
Category
Power
Accuracy
1 Light Screen PSYCHIC Status
1 Sonic Boom NORMAL Special 90
1 Tackle NORMAL Physical 40 100
1 Thunder Shock ELECTRIC Special 40 100
3 Light Screen PSYCHIC Status
6 Sonic Boom NORMAL Special 90
9 Thunder Shock ELECTRIC Special 40 100
14 Swift NORMAL Special 60
19 Self-Destruct NORMAL Physical 200 100
24 Screech NORMAL Status 85
36 Thunderbolt ELECTRIC Special 90 100
48 Mirror Coat PSYCHIC Special 100
60 Explosion NORMAL Physical 250 100

Electrode Pokémon | Evolution, Weakness, Moveset, Stats, And More!Moves learned by TM

TM
Move
Type
Category
Power
Accuracy
01 Headbutt NORMAL Physical 70 100
02 Taunt DARK Status 100
04 Teleport PSYCHIC Status
05 Rest PSYCHIC Status
06 Light Screen PSYCHIC Status
07 Protect NORMAL Status
08 Substitute NORMAL Status
09 Reflect PSYCHIC Status
12 Facade NORMAL Physical 70 100
16 Thunder Wave ELECTRIC Status 90
21 Foul Play DARK Physical 95 100
27 Toxic POISON Status 90
36 Thunderbolt ELECTRIC Special 90 100
38 Thunder ELECTRIC Special 110 70
42 Self-Destruct NORMAL Physical 200 100
48 Hyper Beam NORMAL Special 150 90

How To Find?

Red
Blue
Cerulean Cave, Cinnabar Island
Yellow Evolve Voltorb
Gold
Silver
Crystal
Team Rocket HQ
Ruby
Sapphire
New Mauville, Team Magma/Aqua Hideout
FireRed
LeafGreen
Cerulean Cave, Cinnabar Island
Emerald New Mauville, Team Magma/Aqua Hideout
Diamond
Pearl
Platinum
Evolve Voltorb
HeartGold
SoulSilver
Cerulean Cave, Team Rocket HQ
Black
White
Black 2
White 2
Trade/migrate from another game
X
Y
Lost Hotel
Omega Ruby
Alpha Sapphire
Team Magma/Aqua Hideout
Sun
Moon
Trade/migrate from another game
Ultra Sun
Ultra Moon
Team Rocket’s Castle
Let’s Go Pikachu
Let’s Go Eevee
Power Plant
Sword
Shield
Location data not yet available

How Much Useful Is My Electrode?

The Electrode is best used as a lead in the majority of games, preventing entry hazards from the opponent’s Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage of them and conserve Electrode’s screens for a later period in the match.

It is also preferable to lead with hazard setters when against bulkier teams to provide additional chip damage that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off.

Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with temporary immunity to the status move such as Toxic and Thunder Wave from the likes of Metang and Clefairy.

After dual screens have been set up, Electrode should look to pivot into a teammate such as Omastar or Stoutland that can take advantage of dual screens as soon as possible to maximize the number of turns in which the defence buff provided by dual screens can be utilized.

So, does the Moveset, weakness and other information seem worthy for Electrode Evolution? Then visit the official Pokémon page for Electrode Evoluton.

And if the case is otherwise then you may like to see some other Pokemon Evolution rather than the one for Electrode and can see for whatever Moveset, weakness and other specification suits better. Visit Herald Journalism for that!

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